AI Insights · Timothy · June 2025
Top 5 Slime Games on iOS in Oceania: Q2 2025 Performance
Explore the Q2 2025 performance of the top 5 slime games on iOS in Oceania, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the top slime games on iOS in Oceania showed varied performance trends. Here's a closer look at how these apps fared, based on data from Sensor Tower:
PlaySlime:Slime Simulator Game by Slime Simulator Studio saw its weekly revenue fluctuate between approximately $1.5K and $2K, peaking at $2K by the end of April. Downloads reached their highest at about 980 in mid-April, while active users remained stable around 11K throughout the quarter.
My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced a consistent increase in revenue, reaching a peak of $459 in late April. Downloads also showed growth, peaking at 334 in mid-May. However, active users slightly decreased from 2K to 1.8K by the end of June.
I, Slime, released by Games Hub Hong Kong Limited, had a strong start with revenue peaking at $719 in early June. Downloads began at 905 but fell sharply to zero by the end of June.
World of Slime Simulator Games, published by Solid Apps INC, maintained a steady revenue between $80 and $131. Downloads remained low, fluctuating around 20 to 60, and active users hovered around 100.
Joy Slime: Stress Relief &ASMR by Slime Melody LLC showed modest revenue, peaking at $102 in mid-May. Downloads were negligible, and there was no significant data on active users.
These insights provide a snapshot of the performance of slime games in Oceania during Q2 2025. For more detailed analytics, visit Sensor Tower.